Over the past couple weeks, we've looking into issues with Two-Weapon Fighting and solutions to fix Two-Weapon Fighting. While discussing potential solutions is a good starting place, theorycrafting can often fall flat at the table. In order to identify which systems are the most balanced and deserve testing, you've got to run the numbers. The … Continue reading Two-Weapon Fighting Calcs
Last week we explored the mechanics and design goals of two-weapon fighting. This week, we're going to examine some hacks to make it more competitive with other fighting styles. Feel free to borrow pieces of these to spruce up two-weapon fighting in your game. While the goal is to achieve a system that fits into … Continue reading Two-Weapon Fighting Hacks
D&D Creative Director Mike Mearls recently tweeted about revised Two-Weapon Fighting rules, including a poll about where its damage output should lie: Mechanics Any discussion regarding two-weapon fighting involves these mechanics: Two-Weapon Fighting bonus action Dual Wielder feat Two-Weapon Fighting style Let's explore these mechanics first to identify where we have wiggle room to improve … Continue reading Two-Weapon Fighting
Our discussion on escape was so thorough that it managed to evade our regular publication schedule. Stay tuned to this space for an update tomorrow ranking the best (and worst) escape magic available to casters. Cheers!
This week we're bringing you some combat items from the classic Nintendo game, Super Smash Bros. While this series has seem numerous incantations, we're going back to the original N64 edition to get some ideas for combat items. You can view the items below or get the full PDF here. Most of these are relatively … Continue reading Super Smash Bros. Items
D&D 5e is great because it allows you the flexibility to build on top of the system. Sometimes we rush to fill gaps that are empty for a reason. Designing good content requires knowing these pitfalls so you can navigate them. Character features mandating equipment are one such case. What can we learn from Mike Mearls about how to design them?
Skill Challenge Odds If the interactive sheet appears broken, check here for a read-only copy. You can find great tools by looking to older editions of Dungeons & Dragons. 4th Edition introduced skill challenges, which are an interesting way to run a narrative event (such as a chase or an escape from a collapsing building). … Continue reading Skill Challenge Odds Calculator
A "called shot" in Dungeons & Dragons is an attack that aims for a specific part of a target's body. While this mechanic has been removed from 5th Edition in the interest of greater simplicity, the system is fluid enough to layer on complexity where you want.
Exploring Champion (Fighter) dips for Barbarians looking to increase their damage capacity with large weapons.
Conventional wisdom holds that a Barbarian is better wielding a Greataxe (1d12 damage) over a Greatsword (2d6 damage), due to the extra damage that results on a critical hit. Maybe we’re just used to it: the d12 is the die of the Barbarian. However conventional it may be, this idea is frequently wrong and may lead to using an inferior weapon, depending on your character’s loadout. Let’s dive into the numbers and see what kind of weapon your Barbarian should be using.