Dungeons & Dragon’s May 2018 Unearthed Arcana released the Centaur race. There was mixed reception of the decision to shrink playable Centaurs to Medium size. Due to D&D 5th Edition's design, it was the right decision to keep them medium, as depicted through most of art history.
Dungeons & Dragon’s May 2018 Unearthed Arcana updated the Minotaur race. With three years since the original release, the improvements in the race design can tell us a lot about what lessons the Wizards of the Coast D&D team learned in that time.
Flanking is an optional rule in the D&D Dungeon Master's Guide that grants players advantage when their characters attack opposite sides of an enemy. This optional rule can enhance tactical aspects of your game. Understanding more about how this affects different characters can help you decide when to use flanking in your campaign. If you're a player who knows your DM employs the flanking rule, this may help you avoid some pitfalls.
I grew up hanging out in ballparks. Every once in a while, you'd see some grognard jotting notes in their program as the game progressed. Eventually, I tried keeping score myself and I loved it! Tracking a game on a scorecard gives you a heightened level of engagement and serves as a fun memory of … Continue reading RPG Scorecards: Action Tracker
Since Two-Weapon Fighting (TWF) only allows you to make an off-hand attack if both the weapons you wield are light, many new players are tempted by the allure of upgrading that damage die with the Dual Wielder feat. Often an Ability Score Improvement (ASI) to your attack stat is the more effective and versatile choice. … Continue reading Dual Wielder vs. ASI
Scaling up Difficulty Class (DC) on successive checks is a bad idea. Some DMs like to increase DCs on successive attempts, dissatisfied with the relative ease of a standard skill check (or saving throw). However, doing this has drawbacks which you can see in action on the DC Increase Chart.
The "Bag of Rats" Problem is an issue that arises with RPG mechanics that trigger upon a kill. While kill trigger abilities are intended to reward the character for disposing of a foe, they incentivize players to metagame by carrying around a lot of easily-squishable pocket-sized creatures. Explore the solutions and find out which are best.
Elven Accuracy gives you "super advantage" via a mechanic that lets you select the best of three dice rolls when you have advantage on an attack. This is widely regarded as a very strong, if not broken, feat. The truth is that the "super advantage" part of the feat doesn't do that much, because already having advantage is normally good enough.
The War Fan is a light one-handed martial weapon constructed as a folding fan with spokes of iron. Tengu demons can train players to use this versatile defensive weapon. Stats for the weapon and the monster.
A Vorpal Sword is a slashing weapon that decapitates on a critical hit. Even experienced Dungeon Masters are wary of allowing a Vorpal Swords in their game--probably because they have heads. Since Vorpal Swords are some of the most fun you can have with your scabbard on, let's figure out how to make them work. … Continue reading Vorpal Sword Mechanics