True (Euclidean) Move Distance

Only Clerics should move like Bishops. 5th Edition Dungeons & Dragons embraces non-Euclidean movement. That means it's agnostic as to lateral vs. diagonal movements in gridded combat. Such a system sacrifices a little realism for the benefit of simplification, with no impact to balance. Some DMs and players don't like to sacrifice realism. Thankfully, I'm … Continue reading True (Euclidean) Move Distance

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Travel and Exploration Rules

While exploration is one of the Three Pillars of Adventure in 5th Edition Dungeons & Dragons, the rules provided in the core rulebooks are more abstract than mechanical. Those rules are now on the horizon. Here's news, analysis, and development of 5th Edition Travel rules.

Tortle Shell Defense is Broken

Back in September of 2017, D&D released the Tortle Package on the DM's Guild in conjunction with the Extra Life event to raise money for Children's Miracle Network. Included in this class was a mechanic called Shell Defense. It's broken. Maybe I shouldn't say that. Like many things in D&D, it is situationally good. That in … Continue reading Tortle Shell Defense is Broken

Can you cast multiple Delayed Blast Fireballs during Time Stop?

It is a time-honored tradition among Wizards. Preparing Time Stop as your 9th level spell so that you can fill a room with time bombs and watch the whole conflagration go off at once like a mischievous kid on Independence Day. Since playing with time invariably results in breaking laws of physics and fantasy, let's take … Continue reading Can you cast multiple Delayed Blast Fireballs during Time Stop?