Path of Disaster (Barbarian)

The following material was created by Dungeons & Dragons Franchise Creative Director Mike Mearls for his stream Happy Fun Hour, which you can watch live at Twitch.tv/DnD on Tuesdays at 4:00 EST or via replays on YouTube. This material is provided to facilitate community testing and feedback.

Path of Disaster

  • Speed, agility, and hitting power.
  • A threat vs. a group
  • More attacks?
  • More speed
  • Fluid
  • Raider, pillager, gets in, destroys, and leaves
  • Really feel like a predator – bird of prey, hunting cat
  • Claiming territory
  • TWO WEAPON FIGHTING!

Avatar of Disaster

Starting at 3rd level, when you rage you undergo a startling transformation.

Volcano. While raging, you transform into a creature of obsidian and fire. Your rage bonus damage is fire damage. Your rage bonus damage is double when using Reckless Attack. Once during your rage, you can double this damage bonus, or triple it when using Reckless Attack. That benefit lasts until the end of your next turn.

Vortex. While raging, you transform into a creature of lightning and wind. Your rage bonus damage is lightning damage. Your speed increases 10 feet. When you use Reckless Attack, creatures you hit have their speed reduced to 0 until the end of your next turn. Once during your rage as a bonus action, trap creatures next to you.

Earthquake. While raging, you transform into a creature of earth and stone. You gain a bonus AC equal to half your rage damage bonus. That bonus increases to your full rage damage bonus when you use Reckless Attack. Once during your rage, you can cause your melee weapon attacks to knock creatures prone (save DC and activation?). That benefit lasts until the end of your next turn.

Tsunami. While raging, you transform into a creature of coral and sea water. Movement: you can move through anyone’s space. When you reckless attack, you knock target away in a straight line. Once during your rage, cone effect similar to thunder wave.

Mobile Apocalypse

At 6th level, you gain the ability to better maneuver in your environment.

Volcano. Better jump, fire resistance.

Vortex. No falling damage.

Earthquake. Ignore difficult terrain.

Tsunami. You can breathe while underwater, swim speed.

Swarm of Devastation

At 10th level, when you rage you tap into the essence of the Elemental Chaos. At your bidding, swarms of primordial cretures emerge into the world and wreak havoc at your comment.

Volcano. Flaming Sphere effect

Vortex. Dust Devil effect – forced movement

Earthquake. Mobile tremors – knock prone

Tsunami. Barriers or mobile waves – restricted movement

2-4 HD with stat blocks

Can be re-summoned as an action if destoyed

Does damage to barbarian to keep around?

Effects against creatures, not enemies

Elemental Soul

At 14th level, you can channel the essence of a disaster to alter your physical form. Action to enter, but can’t fight, used once per long rest.

Volcano. In this form, you are immune to fire and can swim through lava. You can turn into a liquid/lava creature.

Vortex. You can fly in this gaseous/wind form.

Earthquake. You can burrow through ground/travel great distance safely as a seismic wave.

Tsunami. Travel across water in wave form. Maybe take a ship with you?

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Old Version: Path of the Volcano

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