Druid Wild Shape Options by CR

If you run Druids by-the-book, then they can only Wild Shape into a limited number of forms that the Druid has seen: DMs have a lot of control over Wild Shape. Since the Druid doesn't get Wild Shape until Level 2, you aren't committed to allowing the player a certain number of Wild Shape options … Continue reading Druid Wild Shape Options by CR

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Greatsword vs. Greataxe

Conventional wisdom holds that a Barbarian is better wielding a Greataxe (1d12 damage) over a Greatsword (2d6 damage), due to the extra damage that results on a critical hit. Maybe we’re just used to it: the d12 is the die of the Barbarian. However conventional it may be, this idea is frequently wrong and may lead to using an inferior weapon, depending on your character’s loadout. Let’s dive into the numbers and see what kind of weapon your Barbarian should be using.

Flanking: A Side View

Flanking is an optional rule in the D&D Dungeon Master's Guide that grants players advantage when their characters attack opposite sides of an enemy. This optional rule can enhance tactical aspects of your game. Understanding more about how this affects different characters can help you decide when to use flanking in your campaign. If you're a player who knows your DM employs the flanking rule, this may help you avoid some pitfalls.

How Strong is Elven Accuracy?

Elven Accuracy gives you "super advantage" via a mechanic that lets you select the best of three dice rolls when you have advantage on an attack. This is widely regarded as a very strong, if not broken, feat. The truth is that the "super advantage" part of the feat doesn't do that much, because already having advantage is normally good enough.